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  • Home Page

    Greetings and Huzzah! Welcome to the campaign page for The D&D 3.5 campaign *The Shadow of Kael.* The page is still under construction, so there are lots of broken links. Stay tuned for more, and let me know if you have any questions or suggestions.

  • Main Page

    [[File:600475 | class=media-item-align-center | image.jpg]] h2. *Geography* *Valmaria, the Eastern Continent.* [[Pellorum]] [[Tirj]] [[Flowbdin]] [[Mogris]] [[Jekton]] [[Karasen]] [[Dutchwick]] [[Gleem]] [[Turros]] [[Kujar]] [[Skroag]] …

  • Dutchwick

    Slave Country *Government* Dutchwick is a tyrannical principality ruled by Lord Keldar Peregrine. Keldar is also the Marshall of Dutchwick's military forces. Every branch and facet of the government is a direct extension of the military. *Races* …

  • Gleem

    The Gnomish Kingdom *Government* Gleem is a monarchy ruled by King Filigri Foespark *Races* Gnome *Geography* Hills, Mountainside, plains, and foundries along the river. There are many entries to the Underdark in the south. *Military* …

  • Turros

    Tribal Free-State *Government* Turros is very loose and chaotic place. The governing body is a triumvirate between the leaders of three largest tribes: the Oliken, the Yiirexi, and the Chupacabrans. Most political decisions are settled by way of …

  • Kujar

    Death Mountain *Government* Kujar is a protectorate of Pellorum and is ruled by Duke Archibald Trueblood, a legendary warrior with bloodties to the Emperor himself. Kujar has no native governing body. *Geography* One enormous mountain *Races* …

  • Skroag

    *Government* Skroag is a monarchy composed of City-States. It's current ruler is King Skarp-Hedin Njallson. He is assisted in governing by the House of Dukes. *Geography* Hilly regions, caves, forests, fishing villages, plains. *Races* Dwarven …

  • The Badlands

    *Government* The badlands are a chaotic region with no central government. Various barbarian tribes roam the desert. The strongest governing body is that of the Ork tribes, who mostly defer to Chief Mord Gnashtooth in Oglusk. *Races* Orc, Half-Orc, …

  • Zkiaq

    h1. *Zkiaqs* *Racial Traits:* * +2 intelligence, –2 Constitution. * Medium: As Medium creatures, Zkiaqs have no special bonuses or penalties due to their size. * Zkiaq base land speed is 30 feet. * *Spell-Like abilities:* Lesser Mindlink, Far Hand, …

  • Chupacabran

    h1. *Chupacabrans* *Racial Traits:* * +2 Dexterity, –2 Intelligence. * *Small:* As a Small creature, a Chupacabran gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller …

  • Merfolk

    h1. *Merfolk* *Racial Traits* * +2 Strength +2 Constitution -2 Charisma * *Medium:* As Medium creatures, Merfolk have no special bonuses or penalties due to their size. * Merfolk base land and swim speed is 30 feet. * *Aquatic:* Merfolk are …

  • Impin

    h1. *Impin* *Racial Traits* * +2 Dexterity, +2 Intelligence, –2 Charisma. * Medium size: As Medium creatures, Impin have no special bonuses or penalties due to their size. * Impin base land speed is 30 feet. * *Darkvision:* An Impin can see in the …

  • Tirkana

    *Government* Tirkana Isle is actually composed of three independent nations. *The Tirk* are human surface-dwellers who rule the majority of the island's landmass. Their society is recognized by the Pellorish Empire and given a wide berth and modicum …

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